Wednesday, September 28, 2016

Loewen: Chapter 6

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Big Question: How can we present information to avoid "textbook" melodrama?


Caption: An 1856 daguerreotype of Brown

Mission US "is a multimedia project that immerses players in U.S. history content through free interactive games" and features four different people that students can play through to learn about American history in different eras. The characters you can play as include a boy in the American Revolution, a slave girl, a Cheyenne boy from 1866, and a Russian Jewish Immigrant from 1907.

Tuesday, September 20, 2016

Cantu: Ch. 6&7

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Big Questions:
1. How do teachers combine both professionalism and technology?
2. How and why do you choose certain technologies in your classroom?




Caption: National Educational Technology Standards for Teachers

Caption: There's many ways to integrate technology into learning.


Interactive Websites

The Perfect Storm is the perfect site for teaching about natural disasters in history. This site has an interactive walk through of certain natural disasters in history that quickly shows how natural disasters can change everything.

Killing Lincoln is an interactive timeline with videos, pictures, and summaries.It follows the path of John Wilkes Booth and the steps he took to assassinate Lincoln.

Sunday, September 18, 2016

Loewen: Chapter 5

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Big Question: How could thematic centered teaching "fix" some of the problems talked about in chapter five?


Caption: One of the quotes from the beginning of chapter five makes the claim that most Americans know more about the South in the Civil War/Reconstruction from this movie then from actual study.

Kahoot is a game-based learning software. It's not quite an interactive website, but it is designed to be used with smartboard and mobile type technology. You can use it to make games for learning and review. There's several different types of games you can create so you can use the one that best meets your needs.

Wednesday, September 14, 2016

Cantu: Chapter 4

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Big Question:  How do we balance the need to use different teaching strategies with the usefulness of classroom routine and our own limitations?


Caption: The Three Domains of Learning as covered in Ch. 3


Caption: Just some of the teaching strategies covered in Ch. 4


Interactive Websites

The Poverty Line is a site that allows users to compare what it means to be below the poverty line in different countries. It uses different visual representations so students can actually see what it means to be below the poverty line.

Sunday, September 11, 2016

Loewen: Chapter 4

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Big Question: How would the poorly portrayed history of Native Americans effect students of Native American descent?

NativeWiki
Caption: Native Web is an international non-profit dedicated to spreading knowledge about indigenous peoples.


NativeTech: Native American Technology and Art
Sponsored by Native Web, this website hosts a number of small and short interactive games based off of traditional games from indigenous people. It also includes pages that explain the historical significance of the games. 

Wednesday, September 7, 2016

Cantu: Chapter 3

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Big Question: Given that lesson plans are not something that can be done instantly,  how do we, as teachers, train ourselves into habits that help us make lesson plans better?


Caption: The Three Domains of Learning as covered in Ch. 3


Interactive Website

Sheppard Software is the comprehensive website of interactive games that you didn't know you needed. It has games for almost all subjects, but more importantly it has U.S. and World Geography games. These games come at different levels so you can change the difficulty to match your class! It also has capitals, countries, and landscapes!

Monday, September 5, 2016

Loewen: Chapter 2


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Big Question: How do we change Social Studies curriculum to better reflect the reality of learning history?




Caption: Some areas are looking for alternatives to Columbus Day.


Christopher Columbus Game

The BBC produced this website page on Columbus. Featured on this page is a short animated game about Columbus. Given it's short length, it could be a good introductory activity for a class. This especially true because it is NOT completely historically accurate and shows clear bias which can be used to prompt class discussion about how we view Columbus.